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Showing posts with the label Week 5

Game Vision Statement

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  Traffic light image The purpose of a vision statement is to communicate the vision in detailed terms. In this post I will be discussing my game ideas vision and components in more detail than previous.  Introduction The name of my game is going to be "Traffic Light" , this game is going to be a single player game where the main goal is to race to the end. You will need to have quick reflex's for this game and move quickly as it's very fast paced! You will be set in a 2D world where there is a traffic light at the end and a timer ticking down. The one rule being you can only move when the light is green with the objective of getting to the end before the timer runs out.  Description Starting off in a 2D world you will first get to pick your character from a variety of choices, once your character is chosen you will start the game. There will be compelling background music playing to add to the tension of the game. Once you press start the timer will begin at 1-2 minu...

Tech Task

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Generating memes for tech tasks

Unity Tutorial 03

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Screenshot from my Unity  For this weeks Unity tutorials we were tasked with  Unit 2 – Basic Gameplay (Feed the Animals Prototype) Lesson 2.1 Player Positioning (60 mins) Lesson 2.2 Food Flight (70 mins) Lesson 2.3 Random Animal Stampede (60 mins) I found that this weeks tutorials are getting a lot more challenging and time consuming. I was at these lessons for pretty much the whole day trying to get them right. I struggled most with Lesson 2.2 and with creating the #C script 'DestroyOutOfBounds', for some reason I could just not get this to work after many attempts and retrying it.  This week we had to have a player moving left to right in a scene, three animals ahead of the player that would eventually randomly spawn throughout the scene moving toward the player. The player also had to shoot out food using the space bar toward the animals.  I find the most challenging thing with these tutorials is getting the code correct. One small mistake and the hole game breaks...

Games MDA

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  Puzzle This week we were tasked with reading ' MDA: A Formal Approach to Game Design and Game Research ', 'Design, Dynamics & Experience(DDE for Game Design)'  and finally to watch this video. The first paper I read was 'MDA a Formal Approach to Game Design and Game Research'. MDA standing for mechanics, dynamics and aesthetic. This paper presented the framework taught as part of the game design and tuning workshop at the Game Developers Conference, San Jose 2001-2004. MDA is a formal approach to understanding games which attempts to bridge the gap between game design and development.  According to this paper gameplay differs to other sources of entertainment as games are unpredictable. The MDA framework breaks this down into their different components. Rules > System > Fun a.k.a Mechanics > Dynamics > Aesthetics. By moving through MDA's 3 levels of abstraction we can better understand gameplay and design. Resulting in overall more improve...