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Showing posts with the label Week 06

Game Design Document

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Designing a game This week for the project task we had to make a Game Design Document, I used Dundoc   to create mine. This website had an amazing layout to use which made making the document a lot easier to fill out. I feel I have a lot more insight going in to making my game now. Here is a link to my Game Design Document on Dundoc!  https://www.dundoc.com/project/7854

Games GDD

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  game design document For this weeks reading we were tasked with  Communication and Game Design Documents ,    How to Write a Game Design Document  and    BenderWaffles  video example of a GDD. Essentially a GDD or a Game Design Document is a document that helps to unfold memory aid and communication tool. As developing a game takes a significant amount of time, designers tend to forget their original or early on designs, so they use a GDD to record early on ideas and designs. As you are most likely working with a team to generate ideas and designs a GDD is also used to communicate these ideas with the rest of the team.  A GDD is broken down into these headings:  Game Design Overview Detailed Design Doc Story Overview Technical Design Doc Pipeline Overview System Limitations Art Bible Concept Art Overview Game Budjet Story Bible Script Game Tutorial and Manual Walkthroughs Some of the rules in creating a good GDD include knowing your ta...

Unity Tutorial 05

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  Screenshot from my Unity workspace For this weeks Unity Tutorial we were tasked with doing: Lesson 3.2 Make the World Whiz By (70 mins) In this lesson we learnt how to repeat the background seamlessly to make it appear as if the world is running by. We also learnt how to make the game stop if the player collides with an item and have the game say Game Over! We also learnt how to stop the background from moving and the obstacles from spawning. Finally we had to learn how to make all all the objects destroy after they get past the player. I found this unity tutorial quite easy to follow other than the last part, for some reason my code would just not work even though I read over it multiple times and everything seemed correct. I find this to be the most frustrating thing in using Unity as it is so difficult to spot small mistakes in code and if you cannot find it the whole game will not work. It makes it a lot more time consuming and confusing. Overall I'm enjoying them and learnin...