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Showing posts with the label week 4

Game Idea Research

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  Traffic Light This week for the project research we were asked to choose our favourite idea from the brainstorm last week and continue researching that idea to further see if it would be a game we would enjoy making. From my brainstorming last week the idea I think I would enjoy the most and also be the most capable of making is the traffic light game. After re-reading my brainstorm post and considering all ideas I think this was the most structured and planned idea and would work well for this project.  Since my last post I've further researched this idea and thought of more ideas for it. One of my ideas is to have it single player game with a start and finish line. The game will begin and there will be a timer counting down, a player at the start line and a traffic light at the finish line. The player is only allowed to move forward when the light is green. If the player moves when the light is red they will either be sent back to the start line or eliminated. The game wil...

Unity Tutorial 02

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  Screenshot of my Unity software For this weeks Unity tutorials we done Lesson 1.4 Step into the Drivers Seat . The aim for this lesson was to be able to control the movement of our car in the game, for example moving forward, backwards, left and right. I found this lesson quite easy to follow and was successful in the end. I managed to get through the tutorial quite quickly with only a few minor issues, like typing in the wrong code (spelling it wrong, putting it in the wrong place) a few times. But I quickly realised where I went wrong and was able to fix it easily enough.  I'm really enjoying how quickly I'm learning how to make a game, I find it very cool how two weeks ago I didn't even know any software to make a game and now I know how to make something move in a game using code. I never thought this would be something that I would be interested in yet I'm really enjoying it so far! I'm excited to see whats next in the lessons and how much further I can exten...

Game Elements

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Game Elements For the readings this week we were set with a few readings to further discuss the vocabulary needed for games.  Firstly I read What are the qualities of games? , in this paper the atomic elements of games are discussed. This paper states that there is no one way of describing a game and none is perfect but there is almost always a recurring theme that sheds light on the things we need as designers to create games. Here is a list of game elements listed in the paper that almost always occur in gameplay: - Players - Objectives(goals) -Rules -Resources and resource management -Game state -Information -Sequencing -Player interaction -Theme(Narrative, backstory, setting) -Games as systems This article also states why critical analysis are important for designers to understand why or why not the games they make are enjoyable or aren't enjoyable. In the  academic paper I read Game Design Research  , game studies, games research, game design and design research ar...