Games GDD
For this weeks reading we were tasked with Communication and Game Design Documents, How to Write a Game Design Document and BenderWaffles video example of a GDD.
Essentially a GDD or a Game Design Document is a document that helps to unfold memory aid and communication tool. As developing a game takes a significant amount of time, designers tend to forget their original or early on designs, so they use a GDD to record early on ideas and designs. As you are most likely working with a team to generate ideas and designs a GDD is also used to communicate these ideas with the rest of the team.
A GDD is broken down into these headings:
- Game Design Overview
- Detailed Design Doc
- Story Overview
- Technical Design Doc
- Pipeline Overview
- System Limitations
- Art Bible
- Concept Art Overview
- Game Budjet
- Story Bible
- Script
- Game Tutorial and Manual
- Walkthroughs
these readings go over great ways to write good design documents and the video gives a nice clear visual understanding and different approach to learning how to write one if thats your preferred method of learning.
Hey Mary,
ReplyDeleteI found the GDD reading very informative, I never thought having a game design document was necessary when making a video game but after reading I realised how important they are to have! It's interesting to see how much time and effort goes into creating one. I can only imagine how many pages a GDD would be for the likes of Grand Theft Auto!
Hey Mary, The breakdowns are great, who would have ever thought we need so many steps to design a game right? :D I never knew about game design documents and after doing one I can see how important it really is to have one. What is something you found out that you were like :0 ? I think for me its every elements that goes into real game designing and that it takes years to create one single game.......
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