Unity Tutorial 07

 For this weeks Unity tutorials we were tasked with doing :

Unit 4 – Gameplay Mechanics (Sumo Battle Prototype)

Lesson 4.1 Watch Where You’re Going (60 mins)

Lesson 4.2 Follow the Player (60 mins)

Lesson 4.3 PowerUp and CountDown (60 mins)


In the first tutorial we were given a map of an island that could be customised, we were to add functionality to our game like moving the camera around to face the right way for the player and make our player move around the map. We also learned about different things like textures, putting our camera as a child object so that it moves with our player, we learned about global and local directions and how to implement them.


In the second tutorial we had to create an enemy to challenge our player. We have the enemy follow the player on the map and so that they spawn at a random location, we also added effects so that they bounce off each other. We learned about physics materials and how to use friction to slow down or speed things up. For the enemy we learned about vectors in 3D space and normalising values so that the enemy doesn't just speed at our player. 


Finally in the third lesson we give our player a power up so he can fight against the enemy to make our player stronger. When the player gets the power up the enemy bounces off the player, and the power up disappears after a certain amount of time. We also learned new things like: Debug concentration, Local component Variables, we learned how to make our own countdown timers and we also learned how to make game objects active and inactive.




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