User Experience (UX) in definition is the emotions and feelings a user conveys with a company and its various websites, apps and product over a period of time, UX is not only designing to make something easy to use but also designing other experiences related to the product such as marketing, packaging and after sales support. UX design is the process of coming up with solutions to problems in usage, without this nobody would use the product as it would serve no purpose. “No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service – from initial intentions through final reflections, from the first usage to help, service, and maintenance. Make them all work together seamlessly.” - Don Norman, inventor of the term “User Experience.” There is no single definition of a good user experience, with a well-designed product that has a great user experience such as ...
Growing up I enjoyed a few games but my favourite game was always The Sims! I discovered this game at about 8 years old in 2009. I was over in my friend from schools house and she introduced me to the game. After we spent the whole day playing The Sims 2 in her house I begged my mom to buy me a copy of the game. After some hard convincing my mom agreed to buy me it and down to game stop we went. I remember being so happy when I finally got home and set up The Sims on my PC that shortly afterwards anytime I got any money or for birthday and Christmas presents all i would ask for would be expansion packs for the game. The Sims is a virtual stimulation game where you can create characters and family's then control the characters to create and enhance their lives. You are also able to build and design their houses and other amenities in the town. You can build up the characters skills throughout the game to help with career paths and education. Ultimately there is no end goal for the ...
Photo: https://pixabay.com/illustrations/storytelling-fantasy-imagination-4203628/ For this weeks readings we were assigned with the readings: What Every Game Developer Needs to Know about Story , by John Sutherland, Mass Effect 2: A Case Study in the design of Game Narrative and the video https://www.youtube.com/watch?v=NyMndWpihTM . In the reading What Every Game Developer Needs to Know about Story , it discusses how games are developing all the time and with this comes a want for more in dept storytelling. That people want a more human experience in their games, and story is a universal human experience. This blog post states that we need to remember that games are not movies, and that story need conflict. Story telling is a collaborative effort within the team creating games and the whole team must know at-least the basics of creating the story. In the video, it talks about interactive games and just how interactive they are. He says...
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